Stripe Score
0–100 ref quality composite. Combines core rates, consistency, leverage, gap rhythm, discipline, and home cooking. Tier-mapped on the leaderboard.
Index
Every stat Ref Geek publishes. Pick a category to jump in, or read the full methodology for formulas, attribution rules, and sample minimums.
Headline summary numbers that combine many inputs into a single tier-able rating.
0–100 ref quality composite. Combines core rates, consistency, leverage, gap rhythm, discipline, and home cooking. Tier-mapped on the leaderboard.
How predictable a ref's calls are vs. their own per-60 baseline. Lower = more consistent.
Misconducts + bench minors per 60. Captures how often a ref reaches for the heavy hammer.
Pattern of home-vs-road call rates. League average ≈ 0; positive = home call rate exceeds road, negative = the reverse.
A+ → D ranking of how much a ref's call rate shifts in OT and playoff games vs their regulation baseline.
The plain-English per-60 numbers. Foundation for every higher-level stat.
Total penalties called / games. Denominator is games (not raw ice time) because OT is rare.
17 canonical call types each tracked per-60 with league percentile (Tripping, Hooking, Holding, …).
Player metric. How often this skater gets whistled per 60 minutes of ice time.
Player metric. How often this skater draws calls per 60 minutes of ice time.
When does this ref reach for their whistle within a game? Drift, density, suppression.
Average game time of a ref's first P1 call. Earlier = more proactive game-setting.
Average seconds between consecutive calls in a game. Drives Gap Rhythm.
STDDEV of gap times. Lower = steady cadence; higher = bursty calling.
Per-60 split across P1 / P2 / P3 / OT. Shows whether a ref tightens or loosens late.
How much call volume drops in the final 5 minutes of regulation vs the rest of the game.
How often a ref carries successive PP calls vs a single one. Captures escalation behavior.
Per-60 difference between opening and closing 5 minutes of each period.
Penalties per 60 in overtime. OT is rarely whistled across the league; high values stand out.
Calls by score state and game leverage — does this ref tighten in close games?
Per-60 split across tied / one-goal / blowout game states.
How much calling drops in P3 of one-goal games vs the league baseline.
Share of penalties followed by a cross-team penalty within 10 minutes — captures perceived 'evening out'.
Player metric. Penalties taken in 3rd/OT, last 5 min, ≤ 1-goal games — per game played. Higher = worse late-game discipline.
How does a ref treat star forwards vs depth players, captains vs rookies?
Penalty rate on STAR / TOP-6 players vs depth players, normalized for ice time.
Position-aware tier the player rolls up to: Forward STAR / TOP 6 / MIDDLE 6 / DEPTH / 4th, Defense Top / Middle / Bottom Pair, Goalie Star / Starter / 1A / 1B / Backup / 3rd / Rookie.
How a specific ref's per-60 taken rate on this player differs from the player's own league baseline.
How a specific ref's per-60 drawn rate for this player differs from baseline.
How a team has been officiated — who works them most, who has the largest positive vs negative penalty differential.
PF − PA across all of a ref's games with this team. Positive = team drew more than they took under this ref.
PP opportunities for the team − against. Closely tracks penalty differential but isolated to power-play exposure.
Ranked lists scoped per team based on cumulative differential, sample-filtered.
How much a team's penalty profile shifts at home vs on the road.
Team's overall composite of misconducts / fights / late-game escalation behaviors.
Top types this team takes and draws, with league baselines for context.
Off-ice judgment calls and how each ref's reviews resolve.
Per-ref upheld / overturned counts on coach challenges, scoped to the active season.
How we present numbers and when we mark them as small-sample.